http://n4g.com/news/1598803/complete-destiny-review-from-beginning-to-endgame-power-on-pub
Complete Destiny Review - N4G
Sci fi shooters are nothing new to the video game landscape, particularly for the team at Bungie. Having worked tirelessly on one of the most famed first-person shooter collection before striking out to create something original for the first time in a decade, Bungie is no stranger to the open expanses of space, foreign landscapes, and heavily armored combatants with the capacity of taking on throngs of enemies with little help. With Destiny, Bungie attempted to eschew the trappings of the first-person shooters of old, and instead hoped to fuse its battle-tested shooter skills with addictive quest- and raid-based nature of the MMO. Destiny doesn't quite fulfill it all, although there was plenty of potential in the blend.
Many years in the future, our solar system is home to a battle of good and evil. A gigantic being known as the Traveler arrives, together with the antagonistic Darkness trailing behind him. Battle ensues, along with the Darkness is pushed away, but at a great cost to the Traveler. Now, after years of hovering dormant on Earth, the Traveler calls to you to help battle the forces of the Darkness once more. You are a Guardian, and you are the last hope. It's a tale as old as time, and at instants, it certainly feels like Bungie is quite acceptable with relying on memetic consciousness to do all the heavy narrative lifting. Destiny's plot is all about as concise and elaborate as the Cliff's Notes to a movie trailer. Your hero's journey would be more engaging had the entire lore of the universe not been locked away outside the core game itself. Bungie clearly went to great lengths in crafting the backstory of this alternate future, and also the inhabitants therein, but you need to go to an outside source, to even begin to comprehend the disposition of man and beast in Destiny.
Is it woefully unfair to expect every last bit of exposition and story to be delivered completely in this first entry in the Destiny collection? Perhaps. We do already know there will be more games to come, and that's not even discussing the planned expansions due to arrive over the span of the next year for the game as it stands today. Bungie has certainly crafted a vision of the future that is fascinating at first glance, what with peculiar new races and Titans and Warlocks populating the planetary system. The great disappointment is that there's so many wonderful new things to be curious about, and there are hardly any explanations as to why they are so wondrous.
It's fortunate then that the combat of Destiny is quite gratifying. If one thing time and again has been demonstrated by Bungie, it's that it knows just what it's doing when it comes to shooting things with notable weaponry. While the originality in armaments isn't necessarily inspired, Destiny's weapon system provides ample ballistic mayhem for devotees of shooters that are more serious. Most of all, the feel of the weaponry is spot on. Assault rifles have a very true pull to their burst of fire, while handguns give a good kick between exact shots. Heavy machine guns have an incontrovertible weight to them, along with the shotguns pack a wallop that both you and also the individual on the business end can feel forthwith. The upgrade and progression system for weapons is intuitive, and offers a tiny bit of customization to tailor your loadout special to your tastes. The varying degrees of simple numbers like correctness and range, which gives each gun merely a bit more flexibility along with the fictional manufacturers a bit of character in design make up for the lack of variety in base models.
The guns themselves are a sizable section of combat in Destiny, but you'll rely on your own character's class just as much. All three possible classes (Hunter Warlock and Titan) each offer distinct advantages and disadvantages over one another in the PvE sections of Destiny, though the Warlock still feels vastly underpowered comparatively in the PvP area. We'll get to that in a moment though. All three comprise a heart powerset to start, with the choice of researching an alternate series of abilities once you reach level 15. For the most part, only the super specific character abilities really offer any sort of differentiation, but there are over a dozen different approaches to make your Guardian your own, from the type of hop you have to focusing on stats like defense or agility. Still, the variation between the three isn't all that extreme, without worrying about whether or not you picked the right class to love Destiny and you can feel confident in your first pick.
In the Crucible, Destiny's PvP arena, it's unfortunate that classes do matter, and despite the continued balance support, Hunters and Titans dominate play. That's not to say you can't have a good run with Warlock, or that you're automatically going to win because you're a Hunter or Titan. It's just a matter of those two categories having specific abilities that are better tailored for the type of aggressive combat you'll partake in when combating against real opposition that is human. Additionally, there's still a bit of a difficulty with higher-leveled characters having a bit of an edge due to loadouts and abilities that have been unlocked. Again, it's not that you've no chance, it's only that characters that wield Exotic or Legendary items have a bit of a leg up on the competition and have leveled up a bit. This is in spite of Bungie's evening of the playing field in PvP that is conventional. The abilities are not, and at times it can be frustrating to get matched up with extremely high level players while the assault and armor damage might be evened out.
All those previously mentioned elements could have been found in any first-person shooter, but what actually sets Destiny apart is the attempted meshing of more MMO sensibilities. Some mechanics translated quite well, for a particular enemy kind, together with certain weapons offering more damage if correctly tuned like assault damage and critical hits. Furthermore, the loot and crafting systems are both fully functional and work fairly well. It's true you'll have to grind a bit at points for materials at higher degrees, but right up until you reach level 20, everything is extremely accessible, even if it's not explained very well at all.
No comments:
Post a Comment